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BUG : boundary setting "backward" resetting
The boundary setting "backward" in the builder with the base repo keeps resetting when deselecting the builder in the hierarchy.
- unityversion: 2022.3.16f1
Hi Deniz, thanks for pointing that out. To frame the bug accurately only the last constraint that get edited didn't get saved in your case it was "backward". The bug is related to Unity's "ReorderableList" for the 2021+ version. I need to do more checking. but for now, you can edit the field twice in order to save its value.