Jorn Theunissen
Jorn Theunissen
> Is this still being worked on? I had to put it in the fridge in order to complete the tutorials project. Since then I havent had the time yet...
Little update on this: I started my attempts at finishing this again. - Decided to re-add the Spline Traverser component, since that is 1 of the common use cases to...
Alright another step closer to completion. SplineTraverserComponent references a SplineTraverser object. Traverser transform processor now deals with multiple traversers properly IN the editor. Running the game is not working yet.
Did some more testing with test project. - I have tested the spline. spline nodes and spline traverser in the editor in a lot of ways: - Removing entities or...
I think I have done enough debugging for now. I want to take the plunge and remove the draft from this PR. - Removed the Spline traverser in-editor movement. It...
> Could you elaborate on what the issue is exactly ? Perhaps I could find a solution for you With a high speed/velocity, a traverser can overshoot its target. If...
Did not manage to get the jitter to go away when the game window is not selected or when fps is low. I also have some improvements for the spline...
> Hey, I took some time tonight to review parts of your PR. Good work overall! I mostly looked at general stuff and did not dive into actual computation logic...
> On your question on being architecturally sound - you've placed most of your update logic in the models rather than having them just be containers and placing logic in...
> > I had feedback from several users, that not all of them want to use use components (which are now tied to processors). > > I think we need...