CustomizePlus
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Suggestion - Option to disable chat command message: "Profile [...] for [Character] is already enabled/disabled"
We currently have an option to toggle messages for successful chat commands, but this does not affect the messages when trying to enabled or disable a profile that is already in the specified state.
I get it. Technically the command did nothing, so it was not "successful" and printing that message could help a player realize they made a mistake.
In my case, I was adding commands to me Job/Class-change macros. All three of my gatherers use the same outfit, so they need to use the same scaling profile. This means that swapping between them will give me the "already enabled" message when I already know that and it doesn't matter.
Not game-breaking, but it is a little annoying.