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Some new facial bones are only working in gpose

Open RisaDev opened this issue 1 year ago • 1 comments

Seems to be limitation of the game. Might be possible to fix by hooking into some function but this is a low priority for me. If anyone is willing to take a look - you're more than welcome.

Known bones with this limitation: j_f_eyeprm_01_* j_f_irisprm_*

RisaDev avatar Jul 11 '24 15:07 RisaDev

Seems like those bones are controlled by kinedriver as they are referenced in kdb. I guess the eventual goal will be to figure out why kinedriver is disabled outside of cutscenes and gpose and if it is possible to enable it without breaking anything.

RisaDev avatar Jul 12 '24 00:07 RisaDev