CustomizePlus
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Some new facial bones are only working in gpose
Seems to be limitation of the game. Might be possible to fix by hooking into some function but this is a low priority for me. If anyone is willing to take a look - you're more than welcome.
Known bones with this limitation: j_f_eyeprm_01_* j_f_irisprm_*
Seems like those bones are controlled by kinedriver as they are referenced in kdb. I guess the eventual goal will be to figure out why kinedriver is disabled outside of cutscenes and gpose and if it is possible to enable it without breaking anything.