GPU Unit Tests - Add Dx11 support
Ideally, the same unit test code should be used for OpenGL, OpenGL Core Profile and Dx11.
Dependency to #525
Note this should probably also include the support of DirectX backend for ociodisplay, similar to what was done for Metal.
@carolalynn, I think we should keep this open. This is a significant issue - there is currently no way to test that the HLSL shaders are working.
I believe @num3ric has already done some preliminary work on this.
Sounds good! I think I meant to add the label instead of actually closing it, so thanks! :)
On Thu, Apr 4, 2024 at 17:30 Doug Walker @.***> wrote:
@carolalynn https://github.com/carolalynn, I think we should keep this open. This is a significant issue - there is currently no way to test that the HLSL shaders are working.
I believe @num3ric https://github.com/num3ric has already done some preliminary work on this.
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I should indeed come back to this. My test app was DX12 and quite verbose, but a DX11 one integrated into the library is certainly desirable and would help use maintain stable integrations every release.