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GPU Unit Tests - Add Dx11 support

Open hodoulp opened this issue 7 years ago • 5 comments

Ideally, the same unit test code should be used for OpenGL, OpenGL Core Profile and Dx11.

hodoulp avatar Mar 20 '18 14:03 hodoulp

Dependency to #525

hodoulp avatar Mar 20 '18 14:03 hodoulp

Note this should probably also include the support of DirectX backend for ociodisplay, similar to what was done for Metal.

remia avatar Oct 04 '23 15:10 remia

@carolalynn, I think we should keep this open. This is a significant issue - there is currently no way to test that the HLSL shaders are working.

I believe @num3ric has already done some preliminary work on this.

doug-walker avatar Apr 05 '24 00:04 doug-walker

Sounds good! I think I meant to add the label instead of actually closing it, so thanks! :)

On Thu, Apr 4, 2024 at 17:30 Doug Walker @.***> wrote:

@carolalynn https://github.com/carolalynn, I think we should keep this open. This is a significant issue - there is currently no way to test that the HLSL shaders are working.

I believe @num3ric https://github.com/num3ric has already done some preliminary work on this.

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carolalynn avatar Apr 05 '24 00:04 carolalynn

I should indeed come back to this. My test app was DX12 and quite verbose, but a DX11 one integrated into the library is certainly desirable and would help use maintain stable integrations every release.

num3ric avatar Apr 10 '24 17:04 num3ric