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ShaderGeneration common initialization

Open ld-kerley opened this issue 1 year ago • 0 comments

While working on #1831 it was discussed with @niklasharrysson that we might benefit from having common initialization/de-initialization methods for the ShaderGeneration classes.

Registering struct typedefs, and also calling registerShaderMetadata could be consolidated to a single place.

ld-kerley avatar May 31 '24 01:05 ld-kerley