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A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering

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Howdy ho, neighbor. I'm lazy and don't want to bother making a PR, but I edited the URP 2D Lit shader to include the JitterFree logic. Free free to roll...

Hello again! Likely not a problem for most of my objects, but I've got an issue where my stacked sprites (used for clothing) line up. ![image](https://user-images.githubusercontent.com/58859/151141035-2ee31935-eff0-4307-935b-9ba56ba45396.png) A/Bing it, it seems...