Teggy

Results 33 comments of Teggy

Here is how you may achieve that: ```gdscript var window: Window = get_viewport() window.connect("focus_entered", show) ```

Glad you found a solution! I'm not sure how I may improve this plugin to better fit that case though. There is probably a way to create these native windows...

The problem with inheriting from Window is that it could make people think that every property a Godot's Window has would work with these native dialogs, which would not be...

Yeah, that's why I think documenting this workaround is the best option. Just inform people about this solution and let them judge if it fits their use case.

I'm not sure about the scope or the features you asked for in this issue. Could you be a bit more specific or offer some examples/use cases?

Could you provide more info about which distros look inconsistent? A screenshot of the dialog shown by this plugin vs. the one you would expect to see would be very...

I suspected this may happen. The library portable-file-dialogs checks your distro at compile time. Since I compiled this plugin on Ubuntu, you see the Ubuntu theme even on Fedora. I...

Thank you for your kind words! According to your error message, it seems like you are missing some dependencies installed in your operating system: ``` Error: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.32' not...

I've been looking into downgrading Ubuntu in the GitHub workflow, but it is already in the lowest version possible. Maybe you could try and build the extension yourself? I explain...

Also, could you test if this error occurs with others GDExtensions, please? Such as [Godot SQLite](https://github.com/2shady4u/godot-sqlite)