Teggy
Teggy
Hi! Thank you so much for taking the time. I'm not sure about this change though. In the case of an animation, every mesh shares the same material. By assigning...
It would be cool if each material contained only one frame, but that would require changing the UVs of the generated meshes. I'm not planning on adding this right now.
Thanks for the tip! Do you have a source where I can point the users to for further reading?
You can force the extension by using [filters](https://github.com/98teg/NativeDialogs/blob/master/doc/native_file_dialog.md#packedstringarray-filters--packedstringarray). However, you can't provide an initial file name at the moment.
Hi, thank you for your kind words! So far this is the process that I have followed in order to replicate this issue: 1. Open `NativeFileDialog`. 2. Try closing the...
I'm unable to reproduce the issue you are describing. Those scenes work fine for me. Could you check if this still happens even if you delete the `_NativeConfirmationDialog` node of...
The best solution is to create a control node that occupies the entire screen, setting its mouse filter flag to `stop`. Then, make this node visible whenever you want the...
Not sure if that is possible, sorry
Oh, I didn't know that! I would need to look into it to see if it is possible to integrate it nicely with this plugin. But even if it can't...
The only thing I can think of is to detect the user focusing on your program's main window to call the show method again. The library I use for this...