Teggy
Teggy
Sure, I could add a section of the build steps to the README. However, I'm not able to do it at the moment. If you need to compile the plugin,...
So you are using ImGUI and not the Godot Game Engine to build the UI? This repository is a plugin for the Godot Game Engine that wraps an existing library,...
Hi! I'm glad you liked it! I would start talking about the bottlenecks. Right now, if you use the editor, only the developer would execute the algorithm. So it would...
I have been looking a bit into `Transform.xform()` and, as you said, it can be used to apply the transformations I was talking about. I could generate the mesh using...
That seems promising! Then the implementation could look something like this: - Create the basic mesh using `MeshTool.create_from_texture`. - Obtain the `PoolVector3Array` of vertices using the method `surface_get_arrays` from `Mesh`....
Hi! Thank you for your kind words! I think it should be possible, I didn't do it before because I wasn't sure if it would be useful. The only problem...
HI! Thank you for showing interest! Godot 4 has deprecated GDNative and replaced it with GDExtensions. It would require rewriting the plugin. I still plan to do so, but the...
The build process has been added to the README, closing this: https://github.com/98teg/NativeDialogs/commit/8140da13c22fd3ee7bc4aa99b62612de15644814
I also had this problem but it seems to have been solved in Godot's 4 beta 2.
The port is now complete in this branch https://github.com/98teg/NativeDialogs/tree/godot-4.0! There may be some things that may be added in the future, but I would close this request since right now...