Unity-Pathfinding
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Any Unity Example scene?
Hi, thanks for sharing the code! Do you have any Unity project to share and test this with? I tried to use the Scene from http://www.jgallant.com/nodal-pathfinding-in-unity-2d-with-a-in-non-grid-based-games/ but use your code, and tried to split the classes into separate files.
But I don't get very far. I can generate a grid, and by toggling sprite renderer on/off i get something like this:

Any clues on how to use it would be great. :)
Also, in what ways did you improve the original script? Would be interesting to know!