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Preview window cuts off part of the game (desktop only, update resolution enabled)
Describe the bug
When previewing a game on desktop app with default "update resolution (width)" enabled, part of the game is not visible in the default size of the preview window.
This problem does NOT exist in the GDevelop web app (see video for comparison:
Video
https://user-images.githubusercontent.com/8879811/174497864-fa44e131-444b-4f50-8d33-cd80fecf970d.mp4
To Reproduce
Steps to reproduce the behavior:
- Using desktop app, create a game with default resolution settings: 800x600, update resolution (width) enabled
- Add objects around the border of the game
- Preview game
- Right border will have ~28 pixels off-screen
Project files
Other details
- This has been reported by a lot of people with different OS and GDevelop versions
- Windows 11
- GDevelop 5.0.137
I had already noticed this, but I didn't think it was some kind of bug, I thought it was on purpose for those who use it in web and mobile mode!
That's confusing, I've tried your project but the preview is well centered on mine 🤔 MacOS - 5.0.138
