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Panel Sprite Blurs Even with No Antialiasing
My pixel platformer game uses panel sprites as platforms, but even with No Antialiasing they are still blurred when I run the game. It's not too big a deal but it makes the platforms look weird. I'm on the latest version of Gdevelop.

Can you please report this on the forum so that other members can see with you if you're not missing a setting (coordinates not rounded, texture smoothed, antialiasing activated in project)?
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