Jon

Results 83 comments of Jon

Salvage, drop and trash actions (not packets) would need to be blocked further up the chain to avoid ui elements looking buggy, I’ll see if I can hook it in...

Were you out of range when the snake was killed?

Help digging into the chat UI for auto completion would be good for this one

Thanks for putting in the time on this one, will probably pull some of these into separate tasks when I get around to it

My game is almost never started from Discord, so when the oauth token is missing there is a user prompt invoked in Discord to accept it, in the same way...

@DubbleClick would be good to get some dumps for this if it happens again

I’m starting to think we should move the update loop into the render callback instead of the game thread

https://github.com/HasKha/GWToolboxpp/issues/808

You’ve got 2 options here without any code changes: 1. you could set up a team build for every iteration that you need, then add a hotkey for each one....

The chat command to load a hero team is ‘/heroteam [name of team build]’