Hleb Valoshka

Results 215 comments of Hleb Valoshka

For me render distance should be configured in celestia.cfg rather than hardcoded.

This texture is for star field. Lens flares require a post-processing layer in our shaders.

Hi @lrm25 , I haven't seen your question before. If you want to pick up this issue please go on. I believe this should be implemented using glsl shaders. If...

liblockfile is available in homebrew (i'm not an osx user, just a passerby :) )

2 additional, but i haven't work with them, just found accidentally: https://github.com/Thekla/hlslparser https://github.com/aras-p/hlsl2glslfork

@levinli303 do you have this issue with stars enabled/disabled in different star modes?

Then it's caused by the quad behind the star blending with orbits. The same issue should present with master branch. Could you check and confirm?

@levinli303 could you make a capture in renderdoc compatible format?

@StefanBruens in version 1.6.2 we have two Norwegian translation: nb and no. Could you tell what language variant is no using, nynorsk or bokmal?