Feature request: expose race's special abilities to patchable game numbers
Originally posted by sytnik-aa March 19, 2024 Thank you very much for your work!
If possible, I would like to have the option to play around with the race's special abilities modifiers. Can the numbers be exposed in patchable game numbers?
Honestly, I didn't think much about it. I understand that this a large body of work and I'm not a big modder myself, so I would start small. Modifying the existing numbers looks easy, but it could be enough give the game a new perspective.
However, even this may not work as expected. The goal is not to give me as a player more bonuses, but to make the AI opponents more diverse. But I don't know to what extend the AI is aware of these bonuses. If, for example, I increase Bulrathi's racical bonus to ground combat to 50, will they emphasize ground envasions even more?
There are also some important traits that are not expressed in numbers. For example, it makes sense to me to give Melkars a lesser version of Silicoid's Tolerance. I think they shoud settle tundra worlds easly. But is it even possible?
The main questions for me are:
- Do changes to racial bonuses affect AI behavior?
- Can bonuses be penalties?
- Are bonuses attached to the race or they can be interchanged?
- Can new bonuses be introduced (for example, a bonus to ship HP)?
- To what extend non-numbered bonuses can be modified?
Thanks!