SpaceProject
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An arcadey physics-based top-down 2D, procedurally generated space exploration and shooter game using libGDX. Kinda like Asteroids, only a little bigger.
sometimes extra shards are produced when shooting asteroids. duplicate vertices?
Laser component: a raycast with reflection off objects. - [x] laser render and raycast - [x] reflection - [ ] albedo - [x] damage - [ ] asteroid slicing: laser...
The technical vision is to have Asteroids break apart into smaller polygons based on a voronoi graph. I have a prototype that feels very close to working but suffers from...
lerping can add better feeling of player movement experienced issue with jitter between frames because lerping is a % of input leading to 1 frame pushing closer and the next...
the laser is difficult to distinguish from UI and other game elements as everything uses the shaperenderer. better rendering: replace shape render with a spritebatch and a gradient rectangle? -...
Add a space station that orbits either a star or planet. ### Initial Implementation: ~~- [ ] better texture/sprite (one that actually looks like a space station)~~ moved -> #42...
Pause menu could use options. - [ ] menus must be navigatable by controller see: #3 & #46 Graphics: - [x] vsync - [x] fullscreen - [ ] borderless Sound:...
attempted to add bloom for stars: https://github.com/0XDE57/SpaceProject/tree/gdxvfxIntegration ran into blending and frame buffer clearing issues. low priority / differed; i keep wasting time on graphics and never make progress on...
its difficult to tell how fast you are going and in what direction. there is a lack of frame of reference due to the scale and depth of parallax layers....
Space station is just blocked out for now with a default placeholder graphic. Right now space station is just a rectangle. Update texture to something that more closely resembles a...