Engin Manap
Engin Manap
The method/s SetVisibilityAndPutToSets and setLightVisibilityAndPutToSets are used to generate sets of Model*, using frustum culling, or render distance of All Models. The problem is, after that stage, we never actually...
Pointers are creating another indirection in the hot path, which is not providing any benefits, so should be eliminated.
GUI elements rendering based on layer level is not working as expected, it should be looked in to
It is used for displaying loading images, it should be replaced with clear frame.
Current iteration of the graphics pipeline builder asks for where(ID) to attach input texture. This should not be set by user, but by engine, and it should select the most...
It checks if two pointers are the same, after creating the pointer with "new".
The commit that caused this regression should be found and the issue should be fixed.
As of the commit 54a7e86d0 flag IDs are not in order I would like to have, but ordering them like below break Trigger Volume interaction. Something has group/mask setting outside...